Friday, December 2, 2011
Monday, October 31, 2011
Monday, October 17, 2011
Sunday, September 11, 2011
Collaboration
Sound and Image Collaboration from Jeff Morice on Vimeo
Sound: Rhianna James and Ryan Comiskey
Animation: Jeff Morice and Paul Kisling
Sunday, August 21, 2011
I did things this summer. I promise!
... Maybe not the scores of things I set out to do, but still. For instance, I did not investigate the Maya interface. In fact, I took one look at it and closed the window. I did watch a lot of Star Trek. Naturally, I wanted to model my own space ship, but in blender, not Maya. Then I figured out that I could attach key commands to the ship and fly it around the game engine! So cool. Then I strapped on a torpedo launch command and a spot light and BAM, video game (very modest, barely functional video game, mind you). But what is a ship without an environment to fly in or baddies to shoot? Don't have much on the environment end, but I did make a drone type guy (or glorified turret) to fly around and chase after my poor shuttle. AND he explodes when the torpedoes hit him.
What will I do with this, you ask? Nothing. Go back to school and do real things, that's what. Whet my appetite for 3D animation though, so that's good.
Shuttle game clip from Jeff Morice on Vimeo
Shuttle game drone from Jeff Morice on Vimeo
What will I do with this, you ask? Nothing. Go back to school and do real things, that's what. Whet my appetite for 3D animation though, so that's good.
Shuttle game clip from Jeff Morice on Vimeo
Shuttle game drone from Jeff Morice on Vimeo
Sunday, May 1, 2011
Tuesday, April 26, 2011
Friday, March 25, 2011
Sunday, March 6, 2011
Monday, February 28, 2011
AE Animatic
AE Animatic from Jeff Morice on Vimeo
I had a lot of problems with this, mainly on the story and content end. I didn't follow a very good pipeline and only halfheartedly committed to it. It is lousy with empty space, filler, and vagueness. I was not interested. If this exercise has yielded anything, it is an awareness of the personal obstacles I will likely face in developing future films.
Sunday, February 13, 2011
Saturday, February 5, 2011
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